Let's Go Grocery Shopping!
Let's Go Grocery Shopping!
You are a little cat person whose cat mom has sent you to The Grocery Store. Will you succeed on purchasing items responsibly? Will you be tempted by treats? Or will you be defeated by the horrors of The Grocery Store????
GAMEPLAY FEATURES
- BRANCHING DIALOGUE where YOUR CHOICES MATTER
- FIVE UNIQUE ENDINGS (mostly your mom telling you how you did)
- CUTE ART
- LIGHT PLATFORMING
- 'LORE' (descriptions of groceries)
- PUSHABLE GROCERY CART
- takes like ~15mins to play probably
HOW TO PLAY
I recommend not playing in Safari as it lags a lot. Chrome seems to work better. Other browsers I can't speak to.
- Walk with WASD
- Hold shift to run
- Spacebar to jump
- Press E when prompted to pick up items, talk to others, etc
- Click the mouse button to select options and advance through text
CREDITS
Art, code, and writing by me. Made in the Godot engine. Full credits available in the game. Thank you for playing.
Published | 9 hours ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | ruemilley |
Genre | Interactive Fiction |
Made with | Godot, Adobe Photoshop |
Tags | 2D, Cats, Cozy, Cute, Godot, Hand-drawn, Indie, Short, Simple, Slice Of Life |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Super cute! I like the design of the characters.
I'll be honest, I kept hitting enter where the endcaps are, and so I didn't realize I had to actually go down the isles / space in between where the signs are until I couldn't find the milk. I somehow kept missing going down the right isle. (I should know better having worked in a grocery store before and complaining how people can't be bothered to read signs in the store; I digress) I would say having some visual effect for the space in between / the extents of each isle would make it more clear; it's not often in a game where you interact with the blank space instead of a 'designed' space.
Either way, this was a nice little experience. Good job! :)